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Pathfinder grid maps
Pathfinder grid maps






pathfinder grid maps pathfinder grid maps

But which result in a lot of "so can I stand in this half-square or not?" quibbling. That said: quite often on square grid maps you see diagonal tunnels that are there just to break the monotony of everything being aligned. It's pleasant if the grid and the thing you're drawing on the grid are in agreement. I'd say the main deterrent from using hex grids is that they're not so ideal when using indoor maps, which tend to have a lot of 90° angles. (Pathfinder is one of those games where "squaring the circle" becomes a literal and not just a figurative problem.) Certain issues like how to map a circle to the grid result in somewhat nicer shapes than using a square grid.

pathfinder grid maps

I'm a little puzzled by the point of origin for your lines, why do they start at a vertex instead of on an edge of a hex?Īpart from that, there isn't really a big theoretical problem with using hexes, it's pretty straightforward how to calculate distances and all that.








Pathfinder grid maps